history lesson
paper and pen
---------------------
ringing or character setup .
1- skeleton
2- ik kandles
3- binding skins to the skeleton = skinning
4- deformer and constraining(mahdudiyat) -> mahdudiyate harekati --- tape va surtme
The following constraint types are available: point, orient, scale, aim, parent, geometry, tangent, and pole vector
-----------------
adition character setup :
maya dynamics
Daynamics and fluid effects
-----------------
skeleton - > join and bones
root -> first or top join
parent join --- child join
-------------------
You can use the following methods
to animate a skeleton: forward kinematics (FK),
inverse kinematics (IK), or IK/FK blending.
ik -> goal directed movement . like line .
fk -> not goal directed movement . for rotation. like circle .
use both of ik and fk and mixture them for complex movement
-------------------
mayaha
-------------------
you can model over a pre-existing skeleton to create its skin
There are three types of skinning in Alias® Maya®: smooth skinning, rigid(seft-sakht) skinning, and indirect(gheyre mostaghim) skinning
smooth skinning = articulated (mafsal) deformation effects
---------------------
Deformers are tools that let you transform or animate objects in ways that simple manipulation and keyframes cannot.
Deformers have two main applications: to model surfaces or to add extra shape animations to an object
---------------------
When you delete the object's history, you delete the deformer and retain the object's deformed shape
deformer -> scul
history lesson
paper and pen
---------------------
ringing or character setup .
1- skeleton
2- ik kandles
3- binding skins to the skeleton = skinning
4- deformer and constraining(mahdudiyat) -> mahdudiyate harekati --- tape va surtme
The following constraint types are available: point, orient, scale, aim, parent, geometry, tangent, and pole vector
-----------------
adition character setup :
maya dynamics
Daynamics and fluid effects
-----------------
skeleton - > join and bones
root -> first or top join
parent join --- child join
-------------------
You can use the following methods
to animate a skeleton: forward kinematics (FK),
inverse kinematics (IK), or IK/FK blending.
ik -> goal directed movement . like line .
fk -> not goal directed movement . for rotation. like circle .
use both of ik and fk and mixture them for complex movement
-------------------
mayaha
-------------------
you can model over a pre-existing skeleton to create its skin
There are three types of skinning in Alias® Maya®: smooth skinning, rigid(seft-sakht) skinning, and indirect(gheyre mostaghim) skinning
smooth skinning = articulated (mafsal) deformation effects
---------------------
Deformers are tools that let you transform or animate objects in ways that simple manipulation and keyframes cannot.
Deformers have two main applications: to model surfaces or to add extra shape animations to an object
---------------------
When you delete the object's history, you delete the deformer and retain the object's deformed shape
deformer -> scul
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