تبليغاتX
NIKPOOYA.BLOGFA
NIKPOOYA.BLOGFA

history lesson
paper and pen
---------------------
ringing or character setup .
1- skeleton
2- ik kandles
3- binding skins to the skeleton = skinning
4- deformer and constraining(mahdudiyat) -> mahdudiyate harekati --- tape va surtme
The following constraint types are available: point, orient, scale, aim, parent, geometry, tangent, and pole vector
-----------------
adition character setup :
maya dynamics
Daynamics and fluid effects
-----------------
skeleton - > join and bones
root -> first or top join
parent join --- child join

-------------------
You can use the following methods
to animate a skeleton: forward kinematics (FK),
inverse kinematics (IK), or IK/FK blending.

ik -> goal directed movement . like line .
fk -> not goal directed movement . for rotation. like circle .
use both of ik and fk and mixture them for complex movement
-------------------

mayaha

-------------------
you can model over a pre-existing skeleton to create its skin

There are three types of skinning in Alias® Maya®: smooth skinning, rigid(seft-sakht) skinning, and indirect(gheyre mostaghim) skinning


smooth skinning = articulated (mafsal) deformation effects
---------------------

Deformers are tools that let you transform or animate objects in ways that simple manipulation and keyframes cannot.
Deformers have two main applications: to model surfaces or to add extra shape animations to an object
---------------------
When you delete the object's history, you delete the deformer and retain the object's deformed shape
deformer -> scul




نوشته شده در تاريخ شنبه بیست و پنجم مهر 1388 توسط نیک پویا



history lesson
paper and pen
---------------------
ringing or character setup .
1- skeleton
2- ik kandles
3- binding skins to the skeleton = skinning
4- deformer and constraining(mahdudiyat) -> mahdudiyate harekati --- tape va surtme
The following constraint types are available: point, orient, scale, aim, parent, geometry, tangent, and pole vector
-----------------
adition character setup :
maya dynamics
Daynamics and fluid effects
-----------------
skeleton - > join and bones
root -> first or top join
parent join --- child join

-------------------
You can use the following methods
to animate a skeleton: forward kinematics (FK),
inverse kinematics (IK), or IK/FK blending.

ik -> goal directed movement . like line .
fk -> not goal directed movement . for rotation. like circle .
use both of ik and fk and mixture them for complex movement
-------------------

mayaha

-------------------
you can model over a pre-existing skeleton to create its skin

There are three types of skinning in Alias® Maya®: smooth skinning, rigid(seft-sakht) skinning, and indirect(gheyre mostaghim) skinning


smooth skinning = articulated (mafsal) deformation effects
---------------------

Deformers are tools that let you transform or animate objects in ways that simple manipulation and keyframes cannot.
Deformers have two main applications: to model surfaces or to add extra shape animations to an object
---------------------
When you delete the object's history, you delete the deformer and retain the object's deformed shape
deformer -> scul




نوشته شده در تاريخ شنبه بیست و پنجم مهر 1388 توسط نیک پویا



قفلقیفبلقفلثقفلقیفبلیبلبل


نوشته شده در تاريخ شنبه بیست و پنجم مهر 1388 توسط نیک پویا



چطورین دوستان ؟

این پست اول برا امتحانه و اینکه ازتون بخوام نظراتتون رو درباره وبمون برامون بزارین!

ممنون




نوشته شده در تاريخ جمعه یازدهم مرداد 1387 توسط نیک پویا


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